simplification
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							| @ -121,7 +121,7 @@ Quit dwm. | |||||||
| Move focused window while dragging. Tiled windows will be toggled to the floating state. | Move focused window while dragging. Tiled windows will be toggled to the floating state. | ||||||
| .TP | .TP | ||||||
| .B Mod1\-Button2 | .B Mod1\-Button2 | ||||||
| Zooms/cycles focused window to/from master area. If it is floating (but not fixed) it will be toggled to the tiled state instead. | Toggles focused window between floating and tiled state. | ||||||
| .TP | .TP | ||||||
| .B Mod1\-Button3 | .B Mod1\-Button3 | ||||||
| Resize focused window while dragging. Tiled windows will be toggled to the floating state. | Resize focused window while dragging. Tiled windows will be toggled to the floating state. | ||||||
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								dwm.c
									
									
									
									
									
								
							
							
						
						
									
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							| @ -342,10 +342,8 @@ buttonpress(XEvent *e) { | |||||||
| 			restack(); | 			restack(); | ||||||
| 			movemouse(c); | 			movemouse(c); | ||||||
| 		} | 		} | ||||||
| 		else if(ev->button == Button2) { | 		else if(ev->button == Button2) | ||||||
| 			if(lt->arrange && c->isfloating) |  | ||||||
| 			togglefloating(NULL); | 			togglefloating(NULL); | ||||||
| 		} |  | ||||||
| 		else if(ev->button == Button3 && !c->isfixed) { | 		else if(ev->button == Button3 && !c->isfixed) { | ||||||
| 			restack(); | 			restack(); | ||||||
| 			resizemouse(c); | 			resizemouse(c); | ||||||
|  | |||||||
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