now tiled windows can be resized/moved, their floating state will be toggled implicitely
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							| @ -117,13 +117,13 @@ Quit dwm. | |||||||
| .SS Mouse commands | .SS Mouse commands | ||||||
| .TP | .TP | ||||||
| .B Mod1\-Button1 | .B Mod1\-Button1 | ||||||
| Move current window while dragging (floating layout only). | Move current window while dragging. Tiled windows will be toggled to the floating state. | ||||||
| .TP | .TP | ||||||
| .B Mod1\-Button2 | .B Mod1\-Button2 | ||||||
| Zooms/cycles current window to/from master area (tiled layout only). | Zooms/cycles current window to/from master area (tiled layout only). | ||||||
| .TP | .TP | ||||||
| .B Mod1\-Button3 | .B Mod1\-Button3 | ||||||
| Resize current window while dragging (floating layout only). | Resize current window while dragging. Tiled windows will be toggled to the floating state. | ||||||
| .SH CUSTOMIZATION | .SH CUSTOMIZATION | ||||||
| dwm is customized by creating a custom config.h and (re)compiling the source | dwm is customized by creating a custom config.h and (re)compiling the source | ||||||
| code. This keeps it fast, secure and simple. | code. This keeps it fast, secure and simple. | ||||||
|  | |||||||
							
								
								
									
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								dwm.c
									
									
									
									
									
								
							| @ -335,15 +335,19 @@ buttonpress(XEvent *e) { | |||||||
| 		focus(c); | 		focus(c); | ||||||
| 		if(CLEANMASK(ev->state) != MODKEY) | 		if(CLEANMASK(ev->state) != MODKEY) | ||||||
| 			return; | 			return; | ||||||
| 		if(ev->button == Button1 && (isarrange(floating) || c->isfloating)) { | 		if(ev->button == Button1) { | ||||||
|  | 			if(!isarrange(floating) && !c->isfloating) | ||||||
|  | 				togglefloating(NULL); | ||||||
|  | 			else | ||||||
| 				restack(); | 				restack(); | ||||||
| 			movemouse(c); | 			movemouse(c); | ||||||
| 		} | 		} | ||||||
| 		else if(ev->button == Button2) | 		else if(ev->button == Button2) | ||||||
| 			zoom(NULL); | 			zoom(NULL); | ||||||
| 		else if(ev->button == Button3 | 		else if(ev->button == Button3 && !c->isfixed) { | ||||||
| 		&& (isarrange(floating) || c->isfloating) && !c->isfixed) | 			if(!isarrange(floating) && !c->isfloating) | ||||||
| 		{ | 				togglefloating(NULL); | ||||||
|  | 			else | ||||||
| 				restack(); | 				restack(); | ||||||
| 			resizemouse(c); | 			resizemouse(c); | ||||||
| 		} | 		} | ||||||
|  | |||||||
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