redraw optimization.
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							| @ -58,6 +58,7 @@ enum { GLYPH_SET=1, GLYPH_DIRTY=2 }; | ||||
| enum { MODE_WRAP=1, MODE_INSERT=2, MODE_APPKEYPAD=4, MODE_ALTSCREEN=8 }; | ||||
| enum { ESC_START=1, ESC_CSI=2, ESC_OSC=4, ESC_TITLE=8, ESC_ALTCHARSET=16 }; | ||||
| enum { SCREEN_UPDATE, SCREEN_REDRAW }; | ||||
| enum { WIN_VISIBLE=1, WIN_REDRAW=2, WIN_FOCUSED=4 }; | ||||
| 
 | ||||
| typedef struct { | ||||
| 	char c;     /* character code  */ | ||||
| @ -117,8 +118,7 @@ typedef struct { | ||||
| 	int bufh; /* pixmap height */ | ||||
| 	int ch; /* char height */ | ||||
| 	int cw; /* char width  */ | ||||
| 	int focus; | ||||
| 	int vis; /* is visible */ | ||||
| 	char state; /* focus, redraw, visible */ | ||||
| } XWindow;  | ||||
| 
 | ||||
| typedef struct { | ||||
| @ -1166,7 +1166,7 @@ tputc(char c) { | ||||
| 			tnewline(); | ||||
| 			break; | ||||
| 		case '\a': | ||||
| 			if(!xw.focus) | ||||
| 			if(!(xw.state & WIN_FOCUSED)) | ||||
| 				xseturgency(1); | ||||
| 			break; | ||||
| 		case '\033': | ||||
| @ -1418,7 +1418,7 @@ xdrawcursor(void) { | ||||
| 		xclear(oldx, oldy, oldx, oldy); | ||||
| 	 | ||||
| 	/* draw the new one */ | ||||
| 	if(!(term.c.state & CURSOR_HIDE) && xw.focus) { | ||||
| 	if(!(term.c.state & CURSOR_HIDE) && (xw.state & WIN_FOCUSED)) { | ||||
| 		xdraws(&g.c, g, term.c.x, term.c.y, 1); | ||||
| 		oldx = term.c.x, oldy = term.c.y; | ||||
| 	} | ||||
| @ -1458,7 +1458,7 @@ draw(int redraw_all) { | ||||
| 	Glyph base, new; | ||||
| 	char buf[DRAW_BUF_SIZ]; | ||||
| 
 | ||||
| 	if(!xw.vis) | ||||
| 	if(!(xw.state & WIN_VISIBLE)) | ||||
| 		return; | ||||
| 
 | ||||
| 	xclear(0, 0, term.col-1, term.row-1); | ||||
| @ -1487,27 +1487,36 @@ draw(int redraw_all) { | ||||
| 	} | ||||
| 	xdrawcursor(); | ||||
| 	XCopyArea(xw.dis, xw.buf, xw.win, dc.gc, 0, 0, xw.bufw, xw.bufh, BORDER, BORDER); | ||||
| 	XFlush(xw.dis); | ||||
| } | ||||
| 
 | ||||
| #endif | ||||
| 
 | ||||
| void | ||||
| expose(XEvent *ev) { | ||||
| 	draw(SCREEN_REDRAW); | ||||
| 	XExposeEvent *e = &ev->xexpose; | ||||
| 	if(xw.state & WIN_REDRAW) { | ||||
| 		if(!e->count) { | ||||
| 			xw.state &= ~WIN_REDRAW; | ||||
| 			draw(SCREEN_REDRAW); | ||||
| 		} | ||||
| 	} else | ||||
| 		XCopyArea(xw.dis, xw.buf, xw.win, dc.gc, e->x-BORDER, e->y-BORDER, | ||||
| 				e->width, e->height, e->x, e->y); | ||||
| } | ||||
| 
 | ||||
| void | ||||
| visibility(XEvent *ev) { | ||||
| 	XVisibilityEvent *e = &ev->xvisibility; | ||||
| 	/* XXX if this goes from 0 to 1, need a full redraw for next Expose,
 | ||||
| 	 * not just a buf copy */ | ||||
| 	xw.vis = e->state != VisibilityFullyObscured; | ||||
| 	if(e->state == VisibilityFullyObscured) | ||||
| 		xw.state &= ~WIN_VISIBLE; | ||||
| 	else if(!(xw.state & WIN_VISIBLE)) | ||||
| 		/* need a full redraw for next Expose, not just a buf copy */ | ||||
| 		xw.state |= WIN_VISIBLE | WIN_REDRAW; | ||||
| } | ||||
| 
 | ||||
| void | ||||
| unmap(XEvent *ev) { | ||||
| 	xw.vis = 0; | ||||
| 	xw.state &= ~WIN_VISIBLE; | ||||
| } | ||||
| 
 | ||||
| void | ||||
| @ -1520,8 +1529,11 @@ xseturgency(int add) { | ||||
| 
 | ||||
| void | ||||
| focus(XEvent *ev) { | ||||
| 	if((xw.focus = ev->type == FocusIn)) | ||||
| 	if(ev->type == FocusIn) { | ||||
| 		xw.state |= WIN_FOCUSED; | ||||
| 		xseturgency(0); | ||||
| 	} else | ||||
| 		xw.state &= ~WIN_FOCUSED; | ||||
| 	draw(SCREEN_UPDATE); | ||||
| } | ||||
| 
 | ||||
|  | ||||
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